![]() Many of the enemies require finding what specific weapon best works for them, and thankfully with a massive amount of weapons to choose from (including ID's infamous BFG 10K) there is plenty of ways to dispatch your foes. Speaking of the Strogg, I find their race very interesting with the plethora of disturbing cybernetic monstrosities you come across in the game. Levels are packed with hidden goodies for those willing to explore, but the levels are all compact and full of enemies to shoot as you blaze through them. The level design and theme is excellent in this game, all the environments are a sci-fi mix of space ships and stations with all sorts of machinery and futuristic technology flowing throughout them. The Nintendo 64 version remains mostly faithful of the PC port, most of the levels are here and the action is fast, but the excellent hard rock music has been replaced with a more ambient soundtrack like Doom 64 and Quake 64 while not bad, I much prefer the soundtrack of the PC game over the N64 port. Like its predecessor, Quake II is a fast and frantic FPS game that is not shy with the blood and gore as you tear through your enemies. but TA will only import screenshots taken from the console.7h 18m PlayedID software's follow-up to the medieval, dark and gritty Quake Quake II is just as dark and gritty, but this time you control an unnamed space marine that is facing off against the Strogg (an aggressive cybernetic alien race) who are set on invading earth, in a futuristic battle across different planets, spaceships and space stations. I took screen shots with my PC, using the Widows Xbox Gambar. I will explain on most guides exactly where to fly and look for level exists and secrets as best I can. I don't want to post a guide since I am not 100% what I did to make it work or why its buggy). ![]() Just go to the achievement you need, read the steps I wrote out, they will explain how to get nightmare mode stared for each campaign (but the very last one, Machine, that is the only that took me 8 tries. Other ones popped the very second I stepped through the portal on the last level of each campaign. I am still not sure why it worked or what made it finally pop. One of them I had to 8 times before it unlocked. Also, some of the nightmare ones are a little tricky or buggy. You can not just warp to whatever level you want, you have to start that campaign. But you don't need them at all to 100% this game.Ĭonsole commands do not disable achievements. If you can get them to work, please post here what you did. Also I could not get codes like give all and give ammo to work. For each achievement I explain what map to do, there are new levels for this Quake release, so I had to go find out what the map codes are. You don't need anything but god, noclip, and the level select codes. I wrote guides for about 80% of the achievements (PC gamers only). Start - the introduction level, in which you select difficulty and which episodeĮ3m7 - The Haunted Halls (a hidden level)Į4m8 - The Nameless City (a hidden level) Type ''map x'', where x is any of the IDs below:įor example, type ''map e1m2'' to access the ''Castle of the Damned''. Skill # / Set skill to # (# is 0 to 3: 0=Easy, 1=Normal, 2=Hard, 3=Nightmare) Impulse 255 or impulse -1 / quad damage mode Sv_maxspeed # / Maximum speed when moving Give # / Gives weapon to entered # (1 to 8:1=Axe, 2=Shotgun, 3=Super Shotgun, 4=Nailgun, 5=Super Nailgun, 6=Grenade Launcher, 7=Rocket Launcher, 8=Thunderbolt) Give S # / Gives shell amount of entered # (0 to 255) Give R # / Gives rocket amount of entered # (0 to 255) Give N # / Gives nail amount of entered # (0 to 255) Give H # / Gives health amount of entered # (0 to 32767) Give C # / Gives charge amount of entered # (0 to 255) Impulse 11 / gives 1 rune (do it 4 times for all) Kill / Begin again on current map with original health, weapons, ammo, etc.Ĭl_forwardspeed # / Forward movement speed Sv_friction # / Amount of friction when moving R_fullbright 1 / All solid surfaces are bright (cancelled by r_fullbright 0) Sv_nostep # / 1 = Unable to go up steps, 0 = Able to go up steps You can use level select to get the secret exit achievements, though. Using level select to skip levels won't work for campaign.
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